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Updates // Release notes

Release notes

Every public release of the pack and the launcher, newest first. The launcher updates itself and the pack whenever you open it, so you're always on the newest of these.

v3.1.406 Nov 2026
Current

Chemlights and new gear

Chemlights. Green chemlights now hang on a hook of their own on the war room rack, just to the right of the 9-Bangs. Switch to them with your grenade key and throw, and they crack and light up the ground around them for ten minutes.

New gear. The closet has CHIMERA night vision and the FTHS helmets now, along with a skull harness and new sets of beanies and NVG harnesses.

Fixes. A stock mission board that wouldn't open after you'd picked one of our missions opens again.

v3.1.303 Nov 2026

An overlay key, the old cabinet panel, and the launcher on Linux

Overlay key. Press DELETE in a mission and the overlay hides everything except your objective markers. A second press hides the markers as well, and pressing it once more brings it all back. You can move it to another key on the F2 screen.

Cabinet. Outfit presets and the patch adjuster are back on the old panel, and presets now go up to fifty slots.

Gunsmith. Stocks that adjust on the real gun now extend and collapse on yours.

Linux. The launcher runs on Linux now, and while we test it you can get it from the Linux page.

v3.1.203 Nov 2026

Campaign fixes from your reports

Exfil. It works on every mission now. Standing at any marked exit point counts, and the marker sits on the ground where you'd expect it.

Intel. The HVT's log book on mission 3 counts when you pick it up, and the intel on the other campaign missions that had the same trouble counts too.

Gunsmith. Clicking a ring cap under a scope picks the cap. A part that would take a scope off with it, like an offset mount on the scope's rail, shows a red dot and tells you what comes off. Nothing moves until you click a second time. A sight fitted beside the scope goes on the canted mount, which never touches the scope.

Old compass. If the old compass mod is still installed it's switched off now, and pressing DELETE in the launcher removes it.

v3.1.103 Nov 2026

Gunsmith fixes and four new patches

Gunsmith. Rails no longer crowd each other, and a FITS HERE list shows what goes on each slot. The Warden sits under Flash hiders now and saving a preset takes one click. Nothing covers the gun any more.

Outfit cabinet. Four new patches went in: TACP, MORTIFIED, CRF-ECHO and OPERATOR'S LOUNGE. The outfit pack downloads again with this one, about 3.3 GB.

v3.102 Nov 2026

ZVILNENNIA and the Gunsmith

ZVILNENNIA. A new campaign mission on a new map, the village of Zarichne in Kharkiv Oblast. You take it back from 45 Russian soldiers, and a Chinook lifts you out once it's clear.

Campaign. No step can lock a mission any more, and finished objectives show as done. Every stock mission has its exfil now, and OPERATION RED WINGS ends with a Chinook in the flower field.

Kit. The Gunsmith arrived as a drag-and-drop weapon bench, and the compass moved into the Ops Menu, where it shows your team and the exfil. New Skate Low shoes and a black Punisher flag went into the closet.

Fixes. Air support works in every mission, and enemies no longer shake while they aim. Saved custom guns stopped loading as an AK-74M and the M107 keeps its iron sights. The flames in BONEYARD move again too.

Launcher 1830 Oct 2026

The launcher's new face

The launcher opens full screen on its title screen with the theme playing. Open the launcher and it updates itself.

v3.029 Oct 2026

The campaign

The biggest update we've made, and everything we'd built since v2.2.3 came to the public pack with it.

A story campaign. Its missions play in order, and every objective is marked on screen.

Your squad. Friendly AI takes your orders from a command wheel. You can send them in quiet or loud, and their aim is far better than it was.

Enemies. They fight their way through houses properly now, and they keep to their cover when you push them.

Slap charge. Plant it on a door and pull the pin, and every door on every map gives way to it.

Maps and kit. OPERATION RED WINGS was rebuilt and COUNTRY RETREAT was retired. HEIST and BONEYARD are new, and the Harbinger rifle kit came in with a long list of new outfit pieces.

Zombies and Cinecam. Zombies brought wave survival to HEIST and BONEYARD along with an operation across both maps, bosses included, and Cinecam brought a film camera for your squad. Both of them are free now and come with the pack.

Launcher 1215 Oct 2026

Usage statistics removed

The launcher stopped sending usage statistics, and what had already been sent was deleted. The terms went back to their September wording, so the launcher asked everyone to tick the box once more. Open the launcher and it updates itself.

Launcher 1115 Oct 2026

The mod loader installs itself

If the mod loader is missing, the launcher downloads and installs it for you, and it tries again when GitHub has a hiccup where it used to stop. Open the launcher and it updates itself.

v2.2.313 Oct 2026

Six new patches

Six new patches went into the closet: FBI, Canh Sat Dac Nhiem, Expedient Solutions, Aegis Group, Citadel CSOD and The Sentinel Group. The mods and missions stayed as they were in v2.2.2, and the Linux installer started carrying the release number, which made this one the installer's 2.2.3.

v2.2.207 Oct 2026

Enemies walk again

Enemies on our missions walk again, and their patrols and assaults work on every one of them.

v2.2.107 Oct 2026

Patrols and searches

Enemies on our missions patrol, advance, flank and search again, and on the mountain maps they climb the hillsides. A man who sees you up close turns his gun on you and stops walking. One or two squads search your last position, and no more than three push a single player.

v2.106 Oct 2026

A smarter enemy on every difficulty

Enemies get into cover when they're shot and check both ways at doors, and trees hide you properly now, pines included. Squads stack up on doors and clear the corners first, and they cut off the back of your building. Tier 1 kicks doors in and uses breaching charges, and after dark they wear four-tube night vision.

The JTAC radar tracks enemies on the move and the A-10 is no longer pink. Items you can't wear show a lock with the reason.

v2.005 Oct 2026

The first big one

The public pack caught up with everything we'd built since September, with nine new mods and three new missions, and every mod that was already in it got an update. It came to twenty-six mods across 123 developer builds.

Three new missions. COUNTRY RETREAT was two farmhouses and a tent camp in a forest gorge. POLAR PLUNGE is a forward base on a frozen coast that you reach by swimming in from the sea, and OPERATION RED WINGS puts five enemy camps along a river valley in the mountains, with a Black Hawk to rope you onto the hill above them and pick you up from the same spot.

A new enemy. They walk patrol routes and hold rooms, and they come looking when they hear shots. They clear a building room by room and lean around cover to throw grenades. Their medics treat their own wounded, and at night they wear night vision.

The lounge. A new door in the lobby corridor opens onto a cigar lounge and a game room with a bowling alley upstairs, and the shoot house next door has steel targets and enemies to run drills against.

Vehicles and roles. On Mexico Depot you can drive a Ford Raptor with your team in the back or fly a Little Bird with Hellfires and a minigun. The JTAC can call in an A-10 gun run, and the Assaulter fast-ropes off rooftops.

Everything else. Text chat arrived with emoji and reactions, and the home screen got its own picture and music. Loading got quicker too, and the game started using less memory.

v1.1.124 Sep 2026

Roles and patches

Fireteam Roles and the patch pack were updated, along with launcher 3.

v1.124 Sep 2026

The ghillie suit

Fireteam Roles was updated and the ghillie suit went into the cabinet with a set of new patches. Launcher 2 came out alongside them.

v1.0.115 Sep 2026

Two patches

Two new patches for the cabinet, TASK FORCE HADES with its three-headed hound roundel and DONT TREAD ON ME in the digital camo cut, and both seat on a sleeve or a vest panel like every other patch.

v1.011 Sep 2026
First release

The first public build

Seventeen mods and five missions, installed by the launcher. A hundred and four developer builds came before it, and that's where the spawn protection on every map came from, along with co-op that holds together when somebody loads slowly.